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Here it starts

  • Writer: Pekka Marjamäki
    Pekka Marjamäki
  • Jul 7
  • 4 min read

I. The Board


Before the first mark, there is only the shape of permission. The board does not remember anything, because there is nothing yet to forget. Somewhere in this blankness a boundary is already waiting — an edge that hasn't been cut, a name that hasn't been spoken. The tile sits there pretending to be simple. It is not simple. It is only quiet.


Right now the board is empty. There is exactly one tile, and it doesn't know anything yet.

It's a 15cm hexagon, laser-cut from wood, six magnets epoxied in at 10mm from each corner. I've gessoed it — a plain white ground, nothing on it, nothing decided. It sits on the board like a held breath. This is T001, if it ever gets that far. Right now it's not even that. It's just wood, glue, and primer, waiting for a rule to tell it what it's allowed to become.



II. Two Mementos in Cardboard


Nothing that teaches you something is a failure. Two shapes came before this one, and neither was ever meant to hold a world — only to show where a world could be held. They were never magnetized, never meant to join the board; they belong to a different wall entirely, a wall that watches rather than participates. They are kept, not discarded, the way a sketch stays pinned up long after the painting has moved on without it. The wood remembers what the cardboard was kind enough to teach it.



There were two cardboard versions before this one. Neither was magnetized — they were never meant to attach to anything, just to exist as shapes I could hold and study. Both taught me something about scale, about what a hex tile actually feels like in the hand versus on paper. Cardboard was for figuring out the shape of the problem. Wood is for actually starting.


They're not failures, and they're not going in a drawer. They're taped up on my office wall, where I'll see them every day — not as prototypes waiting to be corrected, but as mementos of the version of this project that came before the version that counts.



III. A Lineage


Some maps take fifty years to be seen. This one starts seen. Long before wood or cards or magnets, there was another table, another set of hands, another decades-long patience that proved a world could grow this way. That map is still growing somewhere, unbothered by anyone watching. This one begins differently — in public, in fragments, one session at a time, with an audience arriving before the first tile is even finished.


This project is a direct descendant of Jerry Gretzinger's Map — the sprawling, decades-long paper world he's been building tile by tile since the 1960s. I wanted my own version of that discipline: something slower than a sketchbook, stranger than a plan, held

together by rules instead of intention.


IV. The Machine of Chance


Incompleteness asks. The inspiration answers. Two cards will fall face-down before anything else happens, and their numbers will decide more than any hand could plan. This is not a system built to avoid uncertainty — it is a system built to survive it. Every question the cards raise becomes something the materials must eventually answer. Nothing here is arbitrary, even when it looks that way at first glance.


The idea sits somewhere between a game and a devotion. Every session, I draw two cards. The cards give me numbers. The numbers tell me where the map grows — onto this first tile, or eventually onto a new one beside it — and what I'm allowed to do once I get there. Wood, paint, paper, tin foil, coffee stains, torn fragments of other maps: whatever the cards and the rules call for is what goes down. I'm not deciding what the map looks like. I'm interpreting what it's telling me to become, one session at a time.


The system runs on six phases per session — Awakening, Cartography, Attunement, Surface, Inscription, Chronicle — and I'll walk through each one properly as I actually use them, rather than explain them in the abstract now.


V. The Threshold


Every tile begins as a question with no history to answer it. Right now the question is as open as it will ever be — no name, no wound, no district, nothing owed to anyone yet. Somewhere very soon, two cards will close some of that openness and open something else instead. The tile cannot know this. It only waits, gessoed and patient, at the edge of becoming addressable.



I don't know yet what T001 will hold. I don't know if it will have a name, a wound, a district, a harbor. I know it has gesso and six magnets and a place reserved for it on a coordinate grid that starts at [0,0]. That's the whole of its history so far.


This blog will chronicle what happens next as it happens — the practical parts (what card came up, what I cut, what I glued, why) and the parts that are less practical and more like watching something decide what it is in real time. Some posts will read like a workshop log. Some will read like dispatches from a place that exists only because a card told me it does.


Nothing has happened yet. That's exactly the point of this post.


Here it starts.



 
 
 

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